.16 Patch Files
Server Files
FileFront: .16 Patch Server Files
Wolfservers: .16 Patch Server Files
Battlefield-basis.de: .16 Patch Server Files
Total BF2: .16 Patch Server Files
BF2 Files: .16 Patch Server Files
Planet Battlefield: .16 Patch Server Files
Client Files
FileFront: .16 Patch Files
Wolfservers: .16 Patch Files
Battlefield-basis.de: .16 Patch Files
Total BF2: .16 Patch Files
BF2 Files: .16 Patch Files
Planet Battlefield: .16 Patch Files
Changelog
USI .16(ver.1.03w) Changelog 11-09-07
—-Meshes—-
Iraqi Arty 2S1 wreck mesh updated
—-tweaks—-
J7 flight physics adjusted
Sa3 and Hawk missiles tweaked for better tracking
Vehicle underwater settings fixed
RPG sights adjusted
Car-15 sights adjusted
Stationary tow zoom adjusted
reduced number of flares able to fire before reload
fixed red light debug error
—-textures—-
Milan hud lightened
—-menu—-
BFHQ CTD fixed
—-effects—-
All fire effects have had the heat objects removed
—-ai—-
tweaked the mig29 ai
—-levels—-
Spawn times fixed
All but some light vehicles are now team locked for every map
All maps optimzed in file size
Hogsmoke and Road Of Destruction map looked at for cause of CTD’s (adjustments were made but might not have been solved)
NW Neighborhood SP/COOP CTD fixed (map description also added)
SPFreak’s Airport map added (only the vehicles were swapped, and should be SP/COOP supported, more will be done to it later)
