Rush Gamemode Explained

This gamemode was designed to keep the rushing arcade feeling in the game. Each map was set to act the same way. As each team spawns up at their main uncaps, there will only be a few dpvs or jeeps to start rushing for CPs. When a team caps a control point more equipment will spawn at their main uncap. One CP will get your team apc and tank support. Two CPs will get your team helo support. All three CPs will get your team air support. It does not matter in what order you cap these control points. When a soldier loses his vehicle, he must find a way to survive till reinforcements show. If he dies, he will only spawn at his main CP. We do have mobile spawners in some maps to see how they work out. Eastings however has no jets at all, so even tho the console tells you one thing, 1 cp = apc and tanks, 2 CPs = mobile artillery, and 3 CP = helos. We plan to further develop the gamemode with feedback from players as this is still in BETA form. Please post any questions and we will try to answer what we can.