Brickfield - BSS Update

22 01 2008

Hello Community,
It’s been a while since we posted our latest news, but now it’s time for some official news.
You surely asked yourself what happened to Brickfield and why there wasn’t any news update.
There were some team internal problems so the development was really slow:

- We lost some developers but the Core team is still working on it.
- Private problems of one Core developer, was the main cause for the long break.
- No dynamic news system. With this update we like to introduce our the new forum based news system.

Enough talked, enclosed some new screen shots and a preview of the new hud.


Your Brickfield Team

Comments



EoD - BSS Update

19 01 2008

Hey gang! Another news post today. Today we’d like to showcase one of my most favorite fixed winged aircraft. The F4 Phantom II.

The F-4 Phantom was designed as a fleet defense fighter for the U.S. Navy, and first entered service in 1960. By 1963, it had been adopted by the U.S. Air Force for the fighter-bomber role. When production ended in 1981, 5,195 Phantom IIs had been built, making it the most numerous American supersonic military aircraft. Until the advent of the F-15 Eagle, the F-4 also held a record for the longest continuous production with a run of 24 years. Innovations in the F-4 included an advanced pulse-doppler radar and extensive use of titanium in its airframe.

The F-4 could carry up to 18,650 pounds (8,480 kg) of weapons on nine external hardpoints, including air-to-air and air-to-ground missiles, and unguided, guided, and nuclear bombs. Since the F-8 Crusader was to be used for close combat, the F-4 was designed, like other interceptors of the day, without an internal cannon; however, should it be engaged in visual range dogfights, the radar was assisted by the Weapons Systems Officer in spotting opposing fighters. It became the primary fighter-bomber of both the Navy and Air Force by the end of the Vietnam War.

At the time of the Tonkin Gulf incident, 13 of 31 deployable Navy squadrons were armed with the type. F-4Bs from Constellation made the first Phantom combat sortie of the Vietnam War on 5 August 1964, flying bomber escort in Operation Pierce Arrow.

At first reluctant to adopt a Navy fighter, the USAF quickly embraced the design and became the largest Phantom user. The first Air Force Phantoms in Vietnam were F-4Cs from the “Triple Nickel” 555th Tactical Fighter Squadron which arrived in December 1964. Unlike the Navy, the Air Force initially flew its Phantoms with a rated pilot in the back seat rather than a weapon/targeting systems officer (later designated as weapon systems officer or WSO), and all USAF Phantoms retained dual flight controls.

From the initial deployment of the F-4 to Southeast Asia, USAF Phantoms performed both air superiority and ground attack roles, supporting not only ground troops in South Vietnam but also conducting bombing sorties in Laos and North Vietnam.

Both of our F4 Phantoms are equipped to perform well in these roles within EoD. Each aircraft is loaded with Rockeye MK-82 bombs and can also be fitted with Napalm Canisters. The F4 also contains a nose mounted gun pod for air to air defense. In addition to the gun pod, aim 9 sidewinder missles are standard. The RIO has Mavrick air to surface rockets at his disposal.

All in all, the F4 Phantom II is an aircraft to be feared and respected in the skies over Vietnam. Look for this exciting aircraft on a carrier or runway soon.

Comments



OPK #32 Tankbuster II: Bumbar

17 01 2008

Not only the germans get a new “tin-opener” but the serbians, too. It is an old friend out of the BF:V times: the “Bumbar”

Soldiercoding:

The first announcement is about the tuning of the soldiers. Nightmare is working on a system which allows us to put different types of armor to the soldiers. For example a sniper will have less bodyarmor than an assault soldier who is fighting directly at the frontline. The running speed and stamina of each class will be overworked too so that an anti-tank guy doesn’t have as much stamina like a special forces troop. We hope that this can be finished for upcoming 0.25 release of OPK…
The Bumbar:

This anti-tank-weapon is a replica of the french ERYX-system. In the game we will have it as an stationary weapon but also the portable version will be implemented as a construction set with whom enemy konvois con be destroyed out of bets cover. Already in BF:V many people liked this variant of the Bumbar.

A third possibility is propably a version which has to be build up with sandbags. This option is in testing at the moment.

so visit www.opkmod.com for more pictures!



BSS - OPK update #31: Milan

10 01 2008

The mostly feared by serbian tankdrivers in the long history of OPK is the portable anti-tank-weapon MILAN 2.

 

We hope you all made it good to the new year. Our first update in 2008 gives you a foretaste to the content of the version 0.25. After the next news we will provide you some fresh pictures out of the game. The work on new content goes on, but of course new motivated helpers are always welcome!

Already in the BFV-Version we had the MILAN (french: Missile d’Infanterie léger antichar) ingame. It was developed in the 70s under german-french cooperation. Since 1984 the lightweightest ground to ground wire controlled weapon of the 2. generation is in the use of the Bundeswehr. The control unit in this version is equipped with a thermal vision. The Gunner only needs to point the crosshairs at the target and the wire guided missile will follow these instructions until it hits the target. In the meantime the MILAN is used by over 40 countries throughout the world. The last important usage was the fight of the Israelis in the fight against the Hisbollah in the Libanon.
Quelle: Wikipedia

In future the MILAN will be used as a stationary defensive postion, vehicle-mounted and especially we want to put them ingame as a portable version in a special kit which is very rare an the battlefield.
Model and skin were made by Terp (BWMod) and Metalchris (BWMod). Our coder starforce is responsible for the installation in our mod.

Visit www.opkmod.com for more pictures!

The last point for today is that we want to announce a small advance. Tass, our phytoncoder, had had a very good idea to use our maps in many ways. We hope to be able to present you some maps in different vehicle equipment and gamemodes. For example there are supplyline and another new gamemode which is receiving his specialities at the moment. But before we can release this we will have to check this through. But we hope that its ready when we want to release the 0.25 version…



BSS - OPK Update

6 01 2008
We discussed a long time to get a solution and decide that this kind of weapon is useful. We took a look around and checked many weapons who are produced by the Zastava Arms Company. we found the M72 with a large magazine. The M72 will replace the M84 machinegun in the basic class.Our coder nightmare is working on the balance between the different weapons. Every weapon should get an own feeling. So it´s important for us that the community can feel the difference between the light and heavy machine guns.

At the moment our daily business is to get the final settings for the classes and weapons for OPK 0.25. Be sure you will get first ingame impressions of these weapons soon!

The OPK team