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	<title>Black Sand Studios &#187; Crysis</title>
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	<link>http://blacksandstudio.com</link>
	<description>Cooperated mod team power from all over the world since 2007</description>
	<lastBuildDate>Sun, 10 Jan 2010 01:08:22 +0000</lastBuildDate>
	
	<language>en</language>
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			<item>
		<title>BSS &#8211; Crysis: Off Road Racing Mod Announced</title>
		<link>http://blacksandstudio.com/bss-crysis-off-road-racing-mod-announced/</link>
		<comments>http://blacksandstudio.com/bss-crysis-off-road-racing-mod-announced/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 21:15:12 +0000</pubDate>
		<dc:creator>Guedoe</dc:creator>
				<category><![CDATA[C.O.R.R.]]></category>
		<category><![CDATA[Crysis]]></category>

		<guid isPermaLink="false">http://blacksandstudio.com/bss-crysis-off-road-racing-mod-announced/</guid>
		<description><![CDATA[Crysis: Off Road Racing (C.O.R.R.) Preliminary Modification Information:
C.O.R.R. is planned to feature many different types of racing and terrain courses.
Types of Races and Vehicles:

Off Road Tracks &#8211; COR Racing
Off Road Terrain Courses &#8211; Hill climbs / Trails
Drag Racing
Sprint Races &#8211; Non Continuous Tracks
Oval Dirt Tracks &#8211; Sprint Cars / Modified
Monster Trucks &#8211; Possible Idea
Sand Dunes [...]]]></description>
			<content:encoded><![CDATA[<p>Crysis: Off Road Racing (C.O.R.R.) Preliminary Modification Information:</p>
<p>C.O.R.R. is planned to feature many different types of racing and terrain courses.</p>
<p><u><strong>Types of Races and Vehicles:</strong></u></p>
<ul>
<li>Off Road Tracks &#8211; COR Racing</li>
<li>Off Road Terrain Courses &#8211; Hill climbs / Trails</li>
<li>Drag Racing</li>
<li>Sprint Races &#8211; Non Continuous Tracks</li>
<li>Oval Dirt Tracks &#8211; Sprint Cars / Modified</li>
<li>Monster Trucks &#8211; Possible Idea</li>
<li>Sand Dunes &#8211; Free roam Map</li>
</ul>
<p>The types of vehicles we will feature depend on what type of races / free roam courses we do. Stay tuned for more information!</p>
<p>We plan to continue updating the public on the status of the mod every 2 weeks with screen shots and renders. Process has already began on making free roam courses and tracks for the full retail game</p>
<p>You can visit us at <strong><a href="http://www.oifmod.com/" target="_blank">www.oifmod.com</a></strong></p>
<p>-C.O.R.R. Mod Team</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BSS &#8211; Dogtags Vietnam Update 11-8-07</title>
		<link>http://blacksandstudio.com/bss-dogtags-vietnam-update-11-8-07/</link>
		<comments>http://blacksandstudio.com/bss-dogtags-vietnam-update-11-8-07/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 21:01:25 +0000</pubDate>
		<dc:creator>Guedoe</dc:creator>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Dogtags Vietnam]]></category>

		<guid isPermaLink="false">http://blacksandstudio.com/bss-dogtags-vietnam-update-11-8-07/</guid>
		<description><![CDATA[ It&#8217;s been some days since the last update but today we want to show you some pictures by our concept artist and of the armory.
   
We&#8217;ve also decided that there&#8217;ll be 4 factions, though they&#8217;ll be only playable in the multiplayer.
Each faction will have a different gameplay of warfare. We want to [...]]]></description>
			<content:encoded><![CDATA[<p> It&#8217;s been some days since the last update but today we want to show you some pictures by our concept artist and of the armory.</p>
<p align="center"><a href="http://blacksandstudio.com/wp-content/uploads/2007/11/gresigun1.jpg" title="gresigun1.jpg"><img src="http://blacksandstudio.com/wp-content/uploads/2007/11/gresigun1.thumbnail.jpg" alt="gresigun1.jpg" /> </a><a href="http://blacksandstudio.com/wp-content/uploads/2007/11/m14.jpg" title="m14.jpg"><img src="http://blacksandstudio.com/wp-content/uploads/2007/11/m14.thumbnail.jpg" alt="m14.jpg" /> </a><a href="http://blacksandstudio.com/wp-content/uploads/2007/11/m16_rahmenkopie.jpg" title="m16_rahmenkopie.jpg"><img src="http://blacksandstudio.com/wp-content/uploads/2007/11/m16_rahmenkopie.thumbnail.jpg" alt="m16_rahmenkopie.jpg" /> </a><a href="http://blacksandstudio.com/wp-content/uploads/2007/11/m60_rahmenkopie.jpg" title="m60_rahmenkopie.jpg"><img src="http://blacksandstudio.com/wp-content/uploads/2007/11/m60_rahmenkopie.thumbnail.jpg" alt="m60_rahmenkopie.jpg" /></a></p>
<p>We&#8217;ve also decided that there&#8217;ll be 4 factions, though they&#8217;ll be only playable in the multiplayer.<br />
Each faction will have a different gameplay of warfare. We want to implement an inventory which allows you to customize your character&#8217;s weapons similiar to a role playing game (of course without attributes).<br />
Here counts the more you carry around, the slower you get.</p>
<p>The Vietcong, for example, will get invisibility clothing instead of vests.<br />
Probably we tell you more the sooner or later.</p>
<p>The homepage for Crack Designs is offline due to rework, but we are working to get the site for Dogtags Vietnam ready soon.</p>
<p>Factions:</p>
<p>-South Vietnam<br />
-USA</p>
<p>-North Vietnam<br />
-FNL</p>
<p>Last but not least a Concept Art!</p>
<p><a href="http://blacksandstudio.com/wp-content/uploads/2007/11/schwarzweiss.jpg" title="schwarzweiss.jpg"><img src="http://blacksandstudio.com/wp-content/uploads/2007/11/schwarzweiss.thumbnail.jpg" alt="schwarzweiss.jpg" /></a></p>
<p>Furthermore we want to point out that we are still searching for members.<br />
We would be glad to welcome new coders, modelers, 2D artists and sound artists.</p>
]]></content:encoded>
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		<item>
		<title>BSS &#8211; GAMEOVER Update</title>
		<link>http://blacksandstudio.com/bss-gameover-update/</link>
		<comments>http://blacksandstudio.com/bss-gameover-update/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 19:37:09 +0000</pubDate>
		<dc:creator>Guedoe</dc:creator>
				<category><![CDATA[Crysis]]></category>

		<guid isPermaLink="false">http://blacksandstudio.com/bss-gameover-update/</guid>
		<description><![CDATA[Such attributes reinforced through the marginal size are indispensable for an armored weaponsystem, which serves the KSK (Special Forces Command) as a support vehicel.
The possibility, to transport the &#8220;Wiesel&#8221; per helicopter or aircraft makes it additionaly more popular as it is anyway. To transport the &#8220;Wiesel&#8221; via air is also a planned feature for the [...]]]></description>
			<content:encoded><![CDATA[<p>Such attributes reinforced through the marginal size are indispensable for an armored weaponsystem, which serves the KSK (Special Forces Command) as a support vehicel.</p>
<p>The possibility, to transport the &#8220;Wiesel&#8221; per helicopter or aircraft makes it additionaly more popular as it is anyway. To transport the &#8220;Wiesel&#8221; via air is also a planned feature for the modification.</p>
<p>„Our“ KSK team made an excellent special training for driving, handling and service for the &#8220;Wiesel&#8221; which will surely be needed in their missions.</p>
<p align="center"><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_01.jpg" target="_blank"><img src="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_01_tumb.jpg" id="ncode_imageresizer_container_1" onload="NcodeImageResizer.createOn(this);" border="0" /> </a><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_02.jpg" target="_blank"><img src="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_02_tumb.jpg" id="ncode_imageresizer_container_2" onload="NcodeImageResizer.createOn(this);" border="0" /></a></p>
<p align="center"><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_03.jpg" target="_blank"><img src="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_03_tumb.jpg" id="ncode_imageresizer_container_3" onload="NcodeImageResizer.createOn(this);" border="0" /> </a><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_05.jpg" target="_blank"><img src="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_05_tumb.jpg" id="ncode_imageresizer_container_5" onload="NcodeImageResizer.createOn(this);" border="0" /> </a><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_04.jpg" target="_blank"><img src="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_04_tumb.jpg" id="ncode_imageresizer_container_4" onload="NcodeImageResizer.createOn(this);" border="0" /></a><a href="http://zed75.ze.funpic.de/images/News_Bilder/News_05/wieselmk20_shaded_04.jpg" target="_blank"> </a></p>
<p align="center"> Model  by Ivan</p>
<p>Three versions of this little tank are planned for the multiplayer:</p>
<p>&#8220;Wiesel 1&#8243; with a 20mm chaingun<br />
which is useful against infantry, light armored vehicles, helicopter and maybe deep-flying aircrafts</p>
<p>&#8220;Wiesel 1&#8243; with TOW-rocketlauncher against tanks</p>
<p>&#8220;Wiesel 2&#8243; with FIM-92 Stinger-rocketlauncher against helicopters and aircrafts</p>
<p>If the &#8220;Wiesel 1&#8243; and &#8220;Wiesel 2&#8243; will has its mission in singleplayer-mode too thats not sure enough but in the multiplayer it will certainly illustrate a highly tactical component if it has to assert itsself with speed and agility against the big and heavy vehicle of the mercenaries&#8230;</p>
<p>Be anxious for further updates in the next weeks!</p>
]]></content:encoded>
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