GAMEOVER wish you a Merry Christmas

23 12 2007

 

The XrossworX Design Team wish you a Merry Christmas and a Happy new Year.

With these two Pictures from our Episode 1 we say Goodbye for this Year.

 



BSS - Crysis: Off Road Racing Mod Announced

17 11 2007

Crysis: Off Road Racing (C.O.R.R.) Preliminary Modification Information:

C.O.R.R. is planned to feature many different types of racing and terrain courses.

Types of Races and Vehicles:

  • Off Road Tracks - COR Racing
  • Off Road Terrain Courses - Hill climbs / Trails
  • Drag Racing
  • Sprint Races - Non Continuous Tracks
  • Oval Dirt Tracks - Sprint Cars / Modified
  • Monster Trucks - Possible Idea
  • Sand Dunes - Free roam Map

The types of vehicles we will feature depend on what type of races / free roam courses we do. Stay tuned for more information!

We plan to continue updating the public on the status of the mod every 2 weeks with screen shots and renders. Process has already began on making free roam courses and tracks for the full retail game

You can visit us at www.oifmod.com

-C.O.R.R. Mod Team



BSS - Dogtags Vietnam Update 11-8-07

8 11 2007

It’s been some days since the last update but today we want to show you some pictures by our concept artist and of the armory.

gresigun1.jpg m14.jpg m16_rahmenkopie.jpg m60_rahmenkopie.jpg

We’ve also decided that there’ll be 4 factions, though they’ll be only playable in the multiplayer.
Each faction will have a different gameplay of warfare. We want to implement an inventory which allows you to customize your character’s weapons similiar to a role playing game (of course without attributes).
Here counts the more you carry around, the slower you get.

The Vietcong, for example, will get invisibility clothing instead of vests.
Probably we tell you more the sooner or later.

The homepage for Crack Designs is offline due to rework, but we are working to get the site for Dogtags Vietnam ready soon.

Factions:

-South Vietnam
-USA

-North Vietnam
-FNL

Last but not least a Concept Art!

schwarzweiss.jpg

Furthermore we want to point out that we are still searching for members.
We would be glad to welcome new coders, modelers, 2D artists and sound artists.



XrossworX Design# 06/2007 Gather much information without beeing detected

2 11 2007

Gather a lot of information as fast as possible without leaving a trace is the A and O at intelligence missions of the KSK Special Forces. Therefor they have access to the high-tech scout car Fennek which drastically increases the chance of success with the many tacitical possibilities it has.

 


XrossworX Design introduced this fellow of silent stalk some weeks ago. Today your eyes will see a more improved version!

Today, as a follower of the Luchs the Fennek is worldwide one of the latest scout car that has it´s mission around the whole globe. The tradition to use animal names has been carried on with the litte african predator. The Fennek belongs to the light 4-wheeled armored scout car class.

 

Observation- and intelligence equipment

  • Thermal imaging device “Ophelios”
  • Laser rangefinder “Molem”
  • Visual black/white-CCD-camera

Weaponsytem:

  • 40mm automatic grenade launcher
  • Maschingun MG 3

The XrossworX Design - Team gives its best to convert the observation- and intelligence equipment and the weapons as realistic as possible into the CryEngine2™. We are also planning the possibility to modify vehicle weapons similar to the crysis weapons so that you can assign your own tactics.Keep your eyes open for further updates in the next few weeks!
And like Ivan always says: “keep modding” Augenzwinkern

Destiny
Storywriter and Newsposter
www.gameover-mod.de



BSS - GAMEOVER Update

5 10 2007

Such attributes reinforced through the marginal size are indispensable for an armored weaponsystem, which serves the KSK (Special Forces Command) as a support vehicel.

The possibility, to transport the “Wiesel” per helicopter or aircraft makes it additionaly more popular as it is anyway. To transport the “Wiesel” via air is also a planned feature for the modification.

„Our“ KSK team made an excellent special training for driving, handling and service for the “Wiesel” which will surely be needed in their missions.

Model by Ivan

Three versions of this little tank are planned for the multiplayer:

“Wiesel 1″ with a 20mm chaingun
which is useful against infantry, light armored vehicles, helicopter and maybe deep-flying aircrafts

“Wiesel 1″ with TOW-rocketlauncher against tanks

“Wiesel 2″ with FIM-92 Stinger-rocketlauncher against helicopters and aircrafts

If the “Wiesel 1″ and “Wiesel 2″ will has its mission in singleplayer-mode too thats not sure enough but in the multiplayer it will certainly illustrate a highly tactical component if it has to assert itsself with speed and agility against the big and heavy vehicle of the mercenaries…

Be anxious for further updates in the next weeks!